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08-04-03
The Competition Committee will spearhead efforts to adjust the rules according to actual online game play testing and evaluation. Rules are subject to change without notice.

GENERAL CONDUCT OF A LEAGUE PARTICIPANT
Each participant is expected to display conduct that of an exemplary standard. Good sportsmanship, honesty, respect and pride is demanded from all participants. The president or league commissioners reserve the right to ban any participant from play based on any violation of the code of conduct, stated, or unstated

SUBSTITUTIONS
Because EA has REMOVED the ability to sub by formation, special consideration is needed in order to facilitate player substitutions. Any player can pause the game TWICE each series for no longer than 30 seconds (meaning, the other player can start the timer as soon as the game is paused...if the opposing player chooses to. If you need more than 30 seconds...a time out IS required. The opposing player can also make subs during this time.

ALLOWABLE SUBSTITUTIONS

QB/QB
TE/FB
WR/WR
TE @ WR
CB @ WR (but not WR @ CB)
RB/FB
CB/FS/SS
ROLB/MLB/LOLB
O-line/O-line
D-line/D-line
K/P

Any other substitutions are prohibited, unless extreme case of an injury.

If your team has any out-of-position subs, you can declare them with your commisioner for approval. These subs will be included in your profile for all members to view.

SPECIAL TEAMS SUBS
Any sub is allowable on special teams besides the following exceptions:
QB holder/QB holder
Kicker/Punter


MASS SUBS FEATURE
The Mass Subs feature is not allowed because at times it makes illegal and out-of-position subs not acceptable to DaONE League. You must sub using the debt chart.

LOWER-RANKED TEAMS AND SUBS
Lower ranked teams (and teams with small rosters) can appeal to the conference commisioner in order to use special out-of-position subs.

GAME SETTINGS
1. Skill Level - All American
2. Weather - Random
3. Penalty levels - Default (Middle)
4. Quick Passing - Optional
5. Time - 6 Minute Quarters
6. Unranked
7. Fair Play - ON
8. Injuries - ON
9. Fatigue - ON

DUES, CASH PRIZES, & TROPHIES
DaONE league is free. There are no dues, but we will accept donations in order to pay for LeagueDaddy usage and trophies. Special MaddenMania avatars and signature awards will be given out to those finishing high in the playoffs.


PLAYBOOKS
Any playbook can be used. Each coach MUST inform his conference commisioner of what playbook he'll be using IN advance.

GAME MALFUNCTIONS - DISCONNECTS
In the even of excessive lag or game disconnect both players will rectify the situation in a sportmanly-like manner.

No game should be RESTARTED from the BEGINNING...unless the game disconnects with less than 2-minutes into the game. Both players must agree to restart the game. If not, in the case that one player would like to honor, time, down, or field postion, the game must be continued where it left off.

TIME, FIELD POSITION, SCORE, and DOWN MUST BE HONORED AT ALL OTHER TIMES!
The player having the ball at the disconnect WILL be punted the ball REGARLESS of who wins the toss. Both players will run plays to help get to the correct field postion and down (they may want to add a minute or two to compensate for the time it will take to recreate field position and down). This may involved taking several delay of games, or running a play to get to the APPROXIMATE yardline where the disconnect occured. Once players feel they have gotten resonably close to where the game disconnected, in terms of time, field position, and down, they should acknowledge that fact by sending a PM, before continuing regulation play. The players then play out whatever time was remaining on the clock. For example, if the game disconnected at the end of the 3rd quarter, the winner is determined at the end of the 1st quarter in the NEW game by totalling the old score with the new at the end of the 1st qtr. EACH player must document the score, time, down, and field position, RECORD the TEMPORARY STATS when a disconnect occurs, then meet back at DaONE password protected room and set the game back up accordingly...as best as humanly possible...using the above guidelines.
MOVING PLAYERS ON DEFENSE 
D-lineman: D-lineman can ONLY be moved by using shifts provided by the game.
LBs: Linebackers can be moved but not towards the LOS beyond a natural shift in the game.

DBs: Defensive backs and be moved, but not into the gaps or directly behind (0-5 yards) a defensive lineman.


FOURTH DOWN CONVERSION
Your territory: 4th and inches: Anywhere PAST your 40.
Opponent's territory: Anywhere, ANY distance.
Last Quarter and loosing: Anywhere.

NO-HUDDLE
No huddle is allowed only under the following circumstances:

1. The last 2 minutes of the first half (regardless of who's winning).

2. No more than 4 series a half. That means you can no-huddle as much as you want the entire series (each play) or selected plays (every 3rd down)...but when you score or punt the ball...that counts as ONE series usage.

3. The ENTIRE 4th Quarter if LOOSING or if the game is TIED.

NO-HUDDLE IS NOT ALLOWED

1. AFTER an incomplete pass.
The penalty for no-huddling after an incomplete pass is the player will be forced to burn a Time Out, or take a 5 yard penalty (which ever the opposing player chooses). The opposing player should pause the game to notify the player of the infraction...the moment it occurs.

ON-SIDE KICKS
On-side kicks are allowed ONLY during the FOURTH quarter of the game and you are LOOSING. On-side kicks can ONLY be made out of the ONSIDE KICK FORMATION.


OFFSIDES GLITCH
There is a glitch in the game that makes a defensive lineman line up in the backfield of the offense. When you see this happen, allow the defensive player to take control of the player and get him back on the right side of the LOS. Pause the game if needed, but DO NOT hike the ball.


MOTIONING
Any player may be put in motion that can be put in motion but that motion must not include YO-YOing a player back and forth to get the DB or LB out of position when the defense is in man coverage. WRs must clear the OT before snapping the ball...unless it is a run or the WR has been hot-routed into block.


RANKING, AND EA's FAIR PLAY SYSTEM
All games will be played under EA's fair play system. All games will be unRANKED.


BLOCKING PUNTS, EXTRA POINTS, & FIELD GOALS
1. No defensive players can be moved out of the formation called in order to block an Extra Point, Punt, or Field Goal.
2. Players can be moved BACK into return coverage or to defend a possible fake Punt, Field Goal, or Extra Point.
3. Only one fake punt, extra point, or field goal per half.


AUDIBLING
Illegal audibles (to date)
A WR can NOT be audibled to a TE position.
A DB can NOT be audibled to a LB or D-line position.

ASK CORSO
Using Ask CORSO is NOT allowed in league play.


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Last Modified: September 1, 2003 | BEST used with INTERNET EXPLORER